![]() This is less relevant from a player experience POV but makes our life easier and more convenient during development. However, shaders and matrix manipulation to the rescue!īased on feedback by our music and sound designer David we are switching to a new audio engine. Mixing 2D and 3D elements is quite the challenge especially since we are aiming for the old-school pixel-art look. ![]() *Launch on Flow is imminent - stay tuned for separate announcement Launching on Flow mainnet now* enables us to reward our Closed Alpha players with exclusive and limited Pre-Season rewards once the Closed Alpha launches and players can complete challenges! Instead of Smartfox2D we are now using a custom DotNet 5.0 server for most of our game-logic - this not only saves on licensing fees, it also enables much more in depth optimisation not possible before!Īccount management, inventory, monsters, achievements, quests and 80% of our data has been migrated to Playfab backend which enables smooth player onboarding even without a game account and a robust backend solution. New AAA architecture, multiple game-servers located in all major regions, cross-region and cross-server play, low latency, endless scaling potential So here I present to you our list of new and improved systems we are now working on: Our game is rendered in a 2D pixel art style, but levels are built using a custom perspective mixing 2D and 3D elements dynamically!Īll in all it was actually faster and much more convenient to re-write several features. It took days(!) instead of hours to create a new level, so content production was especially painful and wasted a ton of resources.Īlso some of our workflows were not designed for some features we promised in Kickstarter (e.g. The demo acted as a " Vertical Slice" to showcase our tech and vision, but over the years and recent months it became unstable so that a proper production environment was not possible anymore. Plus the game - from a developer's POV - went through some massive changes and advancements. The holiday season, onboarding of new team members and the NFT delivery on Flow were all taking a little bit longer than intended in the first place. Given the previous development updates you probably realized that there were going to be some delays with the first playable closed Alpha. We are finalizing the Backerkit integration with the shipping details and once that is done we will send our the surveys in the next few days! There will also be a little surprise in the store and/or available as an add-on which is a collaboration with an artist you might have seen already. Next month we will share a ton of visual elements including concepts, designs and graphics once Lena has started rock 'n' rolling! Max (me) has been prototyping with the new rendering technology (see below) and preparing minting and distribution of Kickstarter rewards both on BackerKit as well as on Flow. Once that is done we can create some cool effects and animations on stream! Harshad just came back from his long-due vacation and started work on the exciting new ability system. Therefore we were busy handling paperwork, onboarding and defining new workflows and will start to see some new amazing graphics, designs and concepts very soon! Our main artist Lena has been supporting the project as a freelancer for about one year already but is now joining B-Side Games full-time as an art director in February. Yep, Closed Alpha will already utilize this brand new technology, enabling faster connections, less network lag and a scaling potential that used to be AAA-game exclusive! Once that initial transition has been completed, we will have new cloud-servers available for both internal development as well as early community testing. has been hard at work creating our brand new game server and is currently implementing Unity's AAA Multiplay architecture into our systems. January has been a wild ride so far, our network architect Max K. Closed Alpha launch on the horizon Development Updates ![]() Backer Surveys going out in the next few days Oh boy, this is a long one - there is so much going on, please take a seat and enjoy the ride! Quick Facts: (tl dr)
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